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Understanding the Student Perspective of Art History Survey Course Through Game Design

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Manage episode 233236855 series 1535149
Content provided by Monica Cornetti. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Monica Cornetti or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

The art history survey course has been recognized as problematic with regard to its lack of innovation and adaptation to educational trends and the evolving landscape of college-level learners.

While Yavelberg’s recent dissertation provided broad insight into the faculty perceptions of the course and its outcomes, there has been little effort to gain a researched perception of the course by students. The researches wanted to know: what type of game will students create that satisfies student desires for engagement and instructor demands for improved learning outcomes? What insight will this process provide us about our students in the art history survey class? The study did allow great insight into student perceptions and the challenges of educational game design for individuals who have experience with traditional games. www.arthistorysurvey.com The Gamification Quest Podcast Host is Monica Cornetti, CEO of Sententia Gamification (www.SententiaGamification.com)and Gamemaster of GamiCon - The Conference for the Gamification of Learning (www.GamiCon.us)
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121 episodes

Artwork
iconShare
 
Manage episode 233236855 series 1535149
Content provided by Monica Cornetti. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Monica Cornetti or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

The art history survey course has been recognized as problematic with regard to its lack of innovation and adaptation to educational trends and the evolving landscape of college-level learners.

While Yavelberg’s recent dissertation provided broad insight into the faculty perceptions of the course and its outcomes, there has been little effort to gain a researched perception of the course by students. The researches wanted to know: what type of game will students create that satisfies student desires for engagement and instructor demands for improved learning outcomes? What insight will this process provide us about our students in the art history survey class? The study did allow great insight into student perceptions and the challenges of educational game design for individuals who have experience with traditional games. www.arthistorysurvey.com The Gamification Quest Podcast Host is Monica Cornetti, CEO of Sententia Gamification (www.SententiaGamification.com)and Gamemaster of GamiCon - The Conference for the Gamification of Learning (www.GamiCon.us)
  continue reading

121 episodes

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