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The Thirteenth Hour books are 80s inspired illustrated fairy tale fantasy novels that pay homage to fantasy, sci fi, and teen movies from the 80s as well as the music of that era. This podcast explores aspects of 80s culture as well as a wide variety of influences behind the books. Companion site: http://13thhr.wordpress.com
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Welcome to Bonfire Conversations, a podcast where we gather around the metaphorical bonfire to share inspiring stories, explore creative journeys, and ignite deep, meaningful dialogues. Hosted by Hamidreza Nikoofar, each episode delves into the minds of remarkable individuals across various fields, including music, film, art, and beyond. Join us as we chat with influential guests, uncovering the passions, challenges, and triumphs that shape their unique paths. Whether you’re a creator seekin ...
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Skeleton Songs

Lottie Bevan & Alexis Kennedy

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A games and literature podcast all about stories, from London-based indie developers Weather Factory. Forgotten myths, fantastic sources, gothic tropes and ghoulish tales. All with a list of the games / texts we talk about at the bottom of the episode summary, so you can go away and play/read to your black heart's content.
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Friday Push to Prod

Rick Heaton & Katie Postma

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Rick and Katie have more than 40 years of combined industry experience in the games industry. Join us each week as leading video game industry professionals across all disciplines joins us to share their experiences, thoughts, and best practices.
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ATARI BYTES

William Pepper

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Remember those classic Atari 2600 games? They were sure fun to play, but didn't you ever wonder why they sent a plumber to take out Donkey Kong? What Yar was seeking revenge against? What made those robots go berserk? Me too? ATARI BYTES is more than a game review podcast. It's an exploration of the games to divine what exactly the story within the game is. And if we can't find those answers, we'll make 'em up.
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The Lollygaggers Podcast

Adventures in Lollygagging

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The Lollygaggers Podcast covers a variety of topics from popular and geek culture, including board games, video games, roleplaying games, comics, television, and film. In addition to covering new, trending content, the hosts (Jeff & Justin) also conduct re-watches and retro reviews of older films, movies, comics, and games.
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🎙️ Welcome to another exciting episode of Bonfire Conversations! In this episode, I sit down with the incredibly talented composer Wilbert Roget II. Known for his work on iconic video games such as Call of Duty: WWII, Star Wars: The Old Republic, and Mortal Kombat 11, Wilbert shares his journey, insights, and experiences in the world of music compo…
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This episode is supported by: Xsolla Adam Orth chats with Matt Wood and Micah Breitweiser from Double Dagger Studio about their first tile as a studio, Little Kitty, Big City. Together they discuss how Little Kitty, Big City began as a teaching opportunity for Matt's children; the iterative nature of development and having malleable design pillars;…
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The Thirteenth Hour Podcast #470: Reflections on Olympic Breaking (Paris, 2024), Sixteen Candles 40 Years Later, and Travelling https://archive.org/download/podcast-470/Podcast%20470.mp3 This week, I’m discussing a variety of somewhat interrelated topics. One, breaking debuted this Olympics in Paris. It’s been disheartening to hear all the negative…
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Trent Kusters chats with Xalavier Nelson Jr., the studio head, writer, and creative director of titles such as El Paso Elsewhere, Space Warlord Orgran Trading Simulator, Clickolding, and the upcoming I Am Your Beast. Together they discuss Xalavier's ideas around sustainable game development such as the importance of prioritizing shipping projects o…
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The Thirteenth Hour Podcast #469: Wrapping Up Two Paintings from The Thirteenth Hour Universe https://archive.org/download/podcast-469/Podcast%20469.mp3 This week, I’m wrapping up two paintings – one for a future Thirteenth Hour book showing the inside of Logan and Aurora house. An earlier version is on Instagram here. Next, I’m wrapping up a paint…
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Alexa Ray Corriea chats with Max and Nick Folkman. Nick is a writer at Insomniac Games and Max a writer at Riot Games who together also host the Script Lock podcast where they chat to fellow game writers. Together they discuss their ideas around writing for games; what it takes to get into the games industry; how to write for live service games ver…
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The Thirteenth Hour Podcast #468: My Brother, Jeremy, and I Play His Role Playing Game, Mappa Mundi Part 2 https://archive.org/download/podcast-468/Podcast%20468.mp3 This week, my brother and I are playing an early build of the ecology and exploration role playing game he helped develop with Three Sail Studios, Mappa Mundi. The idea is you (and you…
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Alexa Ray Corriea chats with writers Christal Rose Hazelton and Jaclyn Seto. Together they discuss the process and nuance of creating characters; the differences between creating for traditional narrative titles versus live service games; the importance of having a diverse group of voices in the writer's room; what it's like to work with a large de…
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The Thirteenth Hour Podcast #467: My Brother, Jeremy, and I Play His Role Playing Game, Mappa Mundi Part 1 https://archive.org/download/podcast-467/Podcast%20467.mp3 This week, my brother and I are playing an early build of the ecology and exploration role playing game he helped develop with Three Sail Studios, Mappa Mundi. The idea is you (and you…
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The Thirteenth Hour Podcast #466: Welcome My Brother, Jeremy, as We Talk about The Murders in the Rue Morgue (1986) https://archive.org/download/podcast-466/Podcast%20466.mp3 This week, my brother and I are watching the 1986 TV movie, The Murders in the Rue Morgue. You can read the original Edgar Allen Poe short story here (it’s public domain) as w…
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Trent Kusters chats with Billy Basso about his solo-developed debut title, Animal Well. Together they discuss how the ideas and development of Animal Well first began; how he was able to work as a solo developer and the tools he created to help him along the way; how he went about designs the game's countless puzzles and animals; when he recognized…
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Trent Kusters chats with Onat Hekimoglu and Ole Tillmann from Slow Bros. Together they discuss the 14 year journey of their debut title, Harold Halibut; the history of the Slow Bros and how they went from college friends to a full-time game studio; the homemade photogrammetry technology they created to craft the stop-motion inspired look; and what …
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The Thirteenth Hour Podcast #465: Preview of a Thirteenth Hour Sequel – Aurora Hunting https://archive.org/download/podcast-465/Podcast%20465.mp3 This week’s podcast episode covers two things – I tried to make a Thirteenth Hour water game (one of those briefly entertaining / frustrating games where you have a little tank of water with a button you …
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We're on a break from new content this week, but check out one of our past episodes with Supergiant Games' Amir Rao and Greg Kasavin! Originally released in Dec 20, 2020, Amir and Greg sit down with Ted Price to discuss creating Hades, and how launching in early access helped during development, the difficult task of tuning the complex game systems…
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The Thirteenth Hour Podcast #463: Update on “There’s a Wild Heart Beating” (acoustic) Live + More Work on “No Hero” https://archive.org/download/podcast-463/Podcast%20463.mp3 This week’s podcast episode follows up on what I started last week – I did end up playing “There’s a Wild Heart Beating” at a local restaurant that holds a monthly open mike f…
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Adam Orth chats with Stumbling Cat CEO and Creative Director, Renee Gittins. Together they discuss her journey to game development from starting in biotech engineering to working in VR; how work began on Potions: A Curious Tale as a side project; creating games that appeal to younger audiences rather than target them; her work with the IGDA and the…
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Moving on from our GDC episodes, we're back with Jaclyn (Writer at Respawn Entertainment on Apex Legends, instructor & student mentor at Vancouver Film School. Previously a Writer on RPG Puzzle Legends and Merge Tales for Microfun) and Christal Rose (previously a Writer at Respawn Entertainment on Apex Legends and an Associate Writer on Hogwarts Le…
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Alexa Ray Corriea chats with writer and narrative designer Whitney Beltrán. Together they discuss her background in environmental law and mythological studies that led to her work writing for RPGs; what it means to write inside the Dungeons & Dragons universe; focusing on what players feel after they put the controller down; the emergence of India …
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The Thirteenth Hour Podcast #462: Revisiting “There’s a Wild Heart Beating” (acoustic) in Guitar + Piano https://archive.org/download/podcast-462/Podcast%20462.mp3 This week’s podcast episode is a throwback to a song I did in 2017 – “There’s a Wild Heart Beating” that is to accompany a future Thirteenth Hour sequel soundtrack. I wanted to revisit i…
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The Thirteenth Hour Podcast #461: The Hero’s Journey and Travelling https://archive.org/download/podcast-461/Podcast%20461.mp3 This week’s podcast episode was inspired by some recent travels and a few articles cited in the podcast that gave some helpful ideas on how to deal with the potential hardships that inevitably will occur when you are travel…
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Adam Orth chats with legendary game developer Mike Mika of Digital Eclipse. Together they discuss his long career developing titles across multiple console generations; finding his creative spark at a young age and developing his first game on a store kiosk Commodore 64; the profound influence Atari had on his life; and how game preservation is an …
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The Thirteenth Hour Podcast #460: Finding a Home at Princeton University Through Sympoh, the 25 Year Old Breaking Crew We Started https://archive.org/download/podcast-460/Podcast%20460.mp3 This week’s podcast episode is a bit of a trip down memory lane as I recently went back to my undergrad university, Princeton, where three friends and I started …
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Alexa Ray Corriea chats with actor turned game developer Abubakar Salim. Together they discuss his career including how he got his first gig in games with Ubisoft's Assassin's Creed: Origins; wanting to make his own game and starting his own studio; the lessons he learned from working with Ridley and Luke Scott that he applied to game development; …
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Alexa Ray Corriea chats with writer Evan Narcisse. Together they discuss his work across video games and comic books; how starting as an outsourcer helped him get his start in the industry; how outsourcing let him observe game development practices across many different studios; how his game Dot's Home explores historical practices that made home o…
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The Thirteenth Hour Podcast #459 and Like a Hood Ornament #57: Using Twine to Make “The Rocketeer vs. The Third Reich” into a Text Adventure Game https://archive.org/download/podcast-459/Podcast%20459.mp3 This week, I’m discussing the use of the program, Twine, to turn the Choose Your Own Adventure Rocketeer story I recently finished into a text ba…
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