Best Indiedev podcasts we could find (Updated September 2019)
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Join Eric and Glenn as they discuss gaming news, events, and independent game development within Australia.
 
Enjoy what the game developers at Miscreant Studios talk about in their free time.
 
C
CFN Gaming: CFNCast
Daily+
 
CFN Gaming: CFNCast (2018-03-03 21:15:36 +0000 UTC)
 
B
Behind The Indies
Monthly+
 
“The Great Indiedev Mindshare”AT BEHIND THE INDIES WE ARE ALL ABOUT SUPPORTING INDIE DESIGNERS, STUDIOS, AND DEV TEAMS BY GIVING YOU A ‘BEHIND THE SCENES’ LOOK AT THE TALENTED FOLKS MAKING SOME REALLY GREAT INDIE GAMES!
 
This podcast is en excerpt of my devlog in which i talk about one ludological topic each week. I will try to deconstruct a mechanic or part of a game, see what its benefits and drawbacks are and try to come up with ideas on how to use it and what can be improved.
 
It’s hard finding that motivation and tactics to get started on your gaming career. Every Wednesday morning, join Tony Chan as he interviews game industry veterans that are working your dream job. Model after successful people like Andrew Abedian from Survios (Raw Data VR), Chris Remo from Campo Santo (Firewatch), and William Harms from Hanger 13 (Mafia III). You'll learn about their expertise, their worst moments, successful habits, and useful tools to help you get started on your personal ...
 
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show series
 
Glenn and Eric chat to Bryn and Richard from Undefined Soft about their upcoming procedurally generated slay fest Blood Mage.
 
Glenn and Eric chat to Stephen from Goblin Hammer Games about their upcoming first person fantasy farming game Harvest Hands.
 
Glenn and Eric chat to Gil from Inn Between Worlds about their upcoming 1990s based time travelling game Odd Gods.
 
Ultrafast Competitive Turn-Based Battles!In AVARIAvs, players choose a party of 3 heroes to battle against an opponent’s party. During battle, opposing players choose their actions simultaneously and then witness the mayhem of their decisions. Combat rages on until one winner reigns victorious by decimating their opponent’s HP to zero.…
 
Glenn and Eric chat to Henrik from The Voxel Agents about their beautiful upcoming game The Gardens Between. Henrik also gives the guys a pep talk about finally releasing their own game.By Aussiedevs.
 
In Mister Mart, you play the role of a customer service representative at a bad grocery store. Because it's such a bad grocery store, all of the customers are returning their purchases! Use your hands to place the items into the return bin, and punch annoying customers to get them away from your desk.Try to get the highest score and keep your s ...…
 
Saturday Morning Games is a battle card game created by @jamesseetal & based off of popular Saturday Morning Cartoons!
 
Miasma Caves is an experience focused on exploration and discovery. The story follows Lesath, a bookish dragon girl who has taken up the family business of treasure hunting to help reinvigorate her village, Radiant Ridge. As Lesath, you venture into the caves, looking for treasures while avoiding the natural environmental dangers.…
 
The Looking Glass is a new holographic display that lets you view, interact with, and share 3D creations in the real world. See whatever you put inside your Looking Glass — from a virtual pet to an architectural model or a CAD drawing of a rocket engine — come to life.
 
Killer Snails brings science out of the laboratory into the real world through meaningful play.
 
Hero: Tales of the Tomes is a multiplayer card game in which each of the players takes the role of a legendary hero and battles it out until only one is left standing. The gameplay is fast and exciting. With all the potential for twists and comebacks, you'll never truly feel out of the game.
 
Creator of Scuba's Ocean Odyssey. Play as Scuba in this full, emersive, underwater VR adventure and embark on a journey to save the ocean from pollution.
 
We’re currently building a narrative driven puzzle game, Way of Rhea. In the game, the player navigates a world in which they can only interact with objects while their character matches the object’s color.
 
Glenn and Eric chat to the lads at Shadow Play studios about their upcoming game Projection.
 
Glenn and Grae chat to Meg and Anthony from Screwtape studios about their upcoming game Damsel. We discuss Early Access, Kickstarter pros and cons and discuss what they have made whist making Damsel.By AussieDevs.
 
You should be thinking of monetizing your indie game now. Or better yet, let James think about it. He's the CEO of Indie Box and has a true desire to help indie developers put their best foot forward at every conference they go to!
 
KImberly interviews Brian Schneider. Founder of Behind The Indies to find out how and why he started the website, what the plans for it are and what the future holds.
 
We finally got a chance to talk with Jack about his company Eurydice Games and his current project Flick Fleet! We also talk about his game Zombology, crafting games, and much more.http://www.eurydicegames.co.uk/http://behindtheindies.com/
 
Doug Maynard, professor of psychology, talks to us about his Positive Play Lab at S.U.N.Y. New Paltz, struggles and failure in game-play and a lot more.
 
We talk to Dan Butchko who turned an indie game meetup group into New York's first dedicated Indie Game Convention! Plus he did it with style!
 
On this episode of the Game Dev Loadout podcast, I interviewed Andrew Abedian of Survios. His studio made the adrenaline platformer Sprint Vector and the critically-acclaimed Raw Data, the first VR-exclusive game to hit #1 on Steam's Global Best Seller list. You’ll learn how to make VR levels, Andrew experience of working 90 hours a week, and w ...…
 
On this episode of the Game Dev Loadout podcast, I interviewed Mark Barlet of AbleGamers Charity. With 25 years of hands-on experience in the assistive technology field. You’ll learn how you can use accessibility as a crowd differentiator, what motivated Mark to help the world play video games and to help you realize the huge market of people w ...…
 
On this episode of the Game Dev Loadout podcast, I interviewed Michel Mony of Cathar Games Inc. He is actually the consultant of past guest Tommy Roekkum. He specializes in product management, project workflow, and business development. You’ll learn how Michel overcome his worst moment that lasted over TWO YEARS, why validating your idea first ...…
 
On this episode of the Game Dev Loadout podcast, I interviewed Darren Bacon of 343 Industries. He is a concept artist that contributed to companies like Bungie, Disney, and Electronic Arts. You’ll learn why you need to tailor your portfolio, how Darren dealt with studio closers and relocation, and the benefits of adding meditation to your habit ...…
 
On this episode of the Game Dev Loadout podcast, I interviewed Jay Powell, founder of the Powell Group. He specializes in business development, licensing, and marketing with over 20 years of experience. You’ll learn why following up with important people is crucial, how Jay got ropey dope while working with another developer, and reasons to dis ...…
 
On this episode of the Game Dev Loadout podcast, I interviewed Michael Futter, the author of The GameDev Business Handbook. He has 8+ years of experience in the game industry. A former editor at Game Informer. You’ll learn why opportunity cost is important, reasons to avoid the founder’s syndrome, and understand what is fair use. Enjoy! The Gam ...…
 
We talk with Dan Adams from Polar Zenith about his Space Shooter / RTS hybrid indie game Solar Warden! We find out A LOT about the game, their current kickstarter campaign, and also some conspiracy theories, aliens and a little random weirdness!
 
On the Game Dev Loadout podcast, we discuss how to communicate your game to the audience, cultivating long-term relationships, and absorbing user feedback. Chris Remo is the designer and composer over at Campo Santo which created the highly praised game Firewatch. He also co-hosts many podcasts including Import If True, Idle Thumbs, The Idle Bo ...…
 
On Game Dev Loadout, we discuss how IndieMEGABOOTH was started, how to showcase your game at events, and the cost of inaction. Kelly Wallick is the founder of Indie Megabooth which mission is to bring indie games to the forefront of the gaming community. Game devs go to this event to network with fans, colleagues, and even publishers. She also ...…
 
We talk art, game info, prototyping, design and more! If you love boardgames, gamedev, gamedesign and indiegames you should have a listen!
 
We discuss the importance of being comfortable, why crunch needs to be avoided, and how her old office was full of holes. Katharine Neil has 19 plus years of experience in the game industry working on a variety of genres including racing games, third-person shooters, management sims, and more. She blogs and speaks at GDC. Currently, she is the ...…
 
On the Game Dev Loadout podcast, join Cliff Harris from Positech Games as we discuss AI programming, interpersonal skills, buying a great chair for comfort, and much more. He is an indie game developer from the UK, behind strategy and sim games such as Democracy and Gratuitous Space Battles. His company also published games such as Big Pharma a ...…
 
We get an in depth, behind the scenes look at the indie game NUTZ put out by Pandemonium Interactive. We talked with Alex about their upcoming Kickstarter, some new characters and mechanics, working with a PR firm and lots of other indiedev goodness!
 
On the Game Dev Loadout podcast, join Jason Canam from Household Games Incorporation as we discuss making games accessible, taking timeline seriously, benefits of being in a community, and much more. He found his company in 2016 which is focused on creating high-quality and stylized original IP content for consoles and PC. He used to be the gam ...…
 
Behind the Indies first podcast! We go behind the scenes with Alban and Håvard from Pine Leaf Studio and find out about their indie game Dwarfheim. It was their first podcast as well and we have a lot fun talking about the game, the challenges and rewards of being an indie game studio and rockets! As you've some to expect from the website they ...…
 
Jake Birkett has been an indie developer since 2005 for his company Grey Alien Games. HIs work includes Shadowhand and Regency Solitaire. He also writes blogs about his experience. Join us as we discuss making games faster, how he took the huge risk of going indie, and much more.By Tony Chan.
 
On the Game Dev Loadout podcast, join Nick Culbertson of Moby Pixel as we discuss the importance of updating your game as technology advances, turning negative experiences into positive, the meaning of game dev, and much more. He is the host of a new game developer podcast called Game Dev Deconstructed where he explores the process of game deve ...…
 
We discuss the benefits of having a game consultant, his experience of hiring a freelancer, how he got a publisher, and much more. Tommy is the Project lead and CEO of Trym Studios, hailing out of Norway, currently working on their first game, a 17th century trade sim! Tommy, coming from the oil industry made a big transition from a safe and we ...…
 
For the second episode of the CFNCast, I ramble on with G and Bam, two parts of Bammsters. They connect with developers via their indie game reviews, their dev streams, and the many many interviews on their podcast! Together we talk about indie games, our experiences with developers, and a bunch of other nonsense.Check out our links!My Twitter ...…
 
We discuss the importance of gathering data on your audience, High LTV customers, CAC, and much more. Dan Schoenbaum is the CEO of Cooladata which specializes in helping clients understand their customer’s journey from discovery and conversion to retention and growth. Essentially they analyze customer behavior analytics to help you figure out w ...…
 
Join CFN on Discord: https://discord.gg/CFNKicking off the First Episode of the CFNCast, I tell my stories about what I love so much about independent games.My LinksDigital Tip Jar - digitaltipjar.com/chocogamesTwitter - twitter.com/chocolatiergameGames I have been playingEagle Island - pixelnicks.itch.io/eagle-islandSkelattack - gamejolt.com/g ...…
 
"So too how a mountaineer has their safety line, a game team has their revision control system. If codes get messed up or something goes fubar, you have a RCS like a GitHub or Perforce that will help you recover NOT IF accidents happen but when IT happens especially as you start to scale up in development." Blair Leggett leads a small indie stu ...…
 
"One of the key measures for when teams are communicating well is that their proactive in sharing information with each other. They don’t waste too much time asking each other questions. They proactively tell people what they need to know when they need to know it." Zachary O. Toups is an assistant professor in the Computer Science Department a ...…
 
Three P’s Principle “You can take a project if it has any one of these three P’s. Great Project if you think it’s really neat and you love the work. Great People if you are working with awesome people and building great relationships. Great Payment if it pays well. It’s amazing if you get two of the three.” Join Richard Ludlow of Hexany Audio a ...…
 
Teddy Bergsman - “I never seen a single person being fired over a tool helping them out or making their work faster. Not a single time and I work with gaming companies and filming companies in the world. And that just doesn’t happen and I think that’s what scares people to shy away from revolutionary type of tools. Embrace it, adopt it early as ...…
 
Gary D. Nissenbaum - “Have you created a three-dimensional world in which the interaction of these characters is so unique that it’s really not copying that of the other games, and have you created designs and elements that are so different than what’s come before? That’s where the rubber meets the road when it comes to the legal issues.” Gary ...…
 
We discuss the importance of backing up your data, getting in the game industry with a unique degree, the benefits of identifying human emotions, and much more. Lennart Nacke is an associate professor and research director for the Human Computer Interaction (HCI) Games Group at the University of Waterloo in Canada. He focuses on evaluating our ...…
 
Wing Cho - “You should really have a dialogue. Always talk because if you don’t then you will have a big issue and it’s going to take more time to deal with it when you could of dealt with it immediately. He is a Ex-Nintendo and ex-Rockstar lead game designer with 20 years of experience. With over 17 shipped titles and selling over 12 million u ...…
 
Duncan Watt - “The fastest way to work with someone to break the ice and get the ball rolling, it’s just be honest. Be honest, be excited, and tell the truth.” Duncan Watt is the founder of the Fastestmanintheworld Media which provides custom scoring, audio outsourcing and consulting for the digital games industry. His work include Bioshock Inf ...…
 
Sebastien Dussault - “It’s really rare that we just sit down and think about what we do and just try to do one thing at a time, even if it’s for 15 minutes, those 15 minutes can count.” Sebastien Dussault is the lead animator at Meduzarts and worked at Ubisoft Quebec before that. At Meduzarts, his focus is on high-end cinematics, scripted event ...…
 
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