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E37 How to Stop Cheaters in Video Games with Paul Chamberlain

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Manage episode 380017938 series 3521103
Content provided by Aaron Smith and Benjamin Carcich. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Aaron Smith and Benjamin Carcich or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

What defines cheating in games? Is it exploiting existing bugs, using automation or macro tools? What about installing third-party mods that unlock special features in the game?

Building Better Games is joined by game developer and anti-cheat expert, Paul Chamberlain, on this episode to discuss cheating and creating an anti-cheat strategy. Cheating is inevitable, but there ARE ways to mitigate its effects and keep competitive integrity in games.

Paul outlines the importance of understanding your game, measuring vulnerable systems to find patterns, and the role of operations teams in combating scammers and investigating cheaters. He also goes over multiple examples from real games, including League of Legends and Fortnite.

Tune in to hear Paul’s advice for dealing with cheating in game development!

Topics discussed in this episode:

  • Why people cheat

  • How to reduce cheating

  • What defines cheating

  • Why you need to understand your product

  • Real examples of cheating solutions

  • How players view the volume of cheating

  • Paul’s advice to address cheating

Watch Dan Olsen's video, "Why It's Rude To Suck At Warcraft,” from his YouTube Channel, Folding Ideas: https://www.youtube.com/watch?v=BKP1I7IocYU

Paul Chamberlain's Twitter: https://twitter.com/arkemNew Avalon Studios Twitter: https://twitter.com/NewAvalonGames

Omega Strikers from Odyssey Interactive just released, and you can check it out here: https://www.odysseyinteractive.gg/omegastrikers

Sign up for the Building Better Games Newsletter for monthly tips to help you lead game teams! https://buildingbettergames.gg/newsletter/

Check out our website: https://buildingbettergames.gg/

If you’ve enjoyed this episode and wonder if we could help your studio or company out, email us at info@valarinconsulting.com to set up a free 90-minute call!

For more episodes, head to the Building Better Games Podlink https://www.pod.link/1559448378

Connect with us:

https://www.tiktok.com/@building_better_games

https://www.instagram.com/building_better_games/

https://www.linkedin.com/company/valarin-inc/

This episode was produced by Podcast Boutique http://www.podcastboutique.com

Content Producer: Ben Chadfield

  continue reading

86 episodes

Artwork
iconShare
 
Manage episode 380017938 series 3521103
Content provided by Aaron Smith and Benjamin Carcich. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Aaron Smith and Benjamin Carcich or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

What defines cheating in games? Is it exploiting existing bugs, using automation or macro tools? What about installing third-party mods that unlock special features in the game?

Building Better Games is joined by game developer and anti-cheat expert, Paul Chamberlain, on this episode to discuss cheating and creating an anti-cheat strategy. Cheating is inevitable, but there ARE ways to mitigate its effects and keep competitive integrity in games.

Paul outlines the importance of understanding your game, measuring vulnerable systems to find patterns, and the role of operations teams in combating scammers and investigating cheaters. He also goes over multiple examples from real games, including League of Legends and Fortnite.

Tune in to hear Paul’s advice for dealing with cheating in game development!

Topics discussed in this episode:

  • Why people cheat

  • How to reduce cheating

  • What defines cheating

  • Why you need to understand your product

  • Real examples of cheating solutions

  • How players view the volume of cheating

  • Paul’s advice to address cheating

Watch Dan Olsen's video, "Why It's Rude To Suck At Warcraft,” from his YouTube Channel, Folding Ideas: https://www.youtube.com/watch?v=BKP1I7IocYU

Paul Chamberlain's Twitter: https://twitter.com/arkemNew Avalon Studios Twitter: https://twitter.com/NewAvalonGames

Omega Strikers from Odyssey Interactive just released, and you can check it out here: https://www.odysseyinteractive.gg/omegastrikers

Sign up for the Building Better Games Newsletter for monthly tips to help you lead game teams! https://buildingbettergames.gg/newsletter/

Check out our website: https://buildingbettergames.gg/

If you’ve enjoyed this episode and wonder if we could help your studio or company out, email us at info@valarinconsulting.com to set up a free 90-minute call!

For more episodes, head to the Building Better Games Podlink https://www.pod.link/1559448378

Connect with us:

https://www.tiktok.com/@building_better_games

https://www.instagram.com/building_better_games/

https://www.linkedin.com/company/valarin-inc/

This episode was produced by Podcast Boutique http://www.podcastboutique.com

Content Producer: Ben Chadfield

  continue reading

86 episodes

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