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E39 How to Drive Real Change as a Game Producer with Leslee Sullivant

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Manage episode 380017936 series 3521103
Content provided by Aaron Smith and Benjamin Carcich. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Aaron Smith and Benjamin Carcich or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

Having opposing views from your team or struggling to communicate with senior leaders and stakeholders are just a couple of common issues game producers have when trying to make changes to improve the game dev process. That’s why it’s crucial for leaders to understand what it takes to drive change in a positive direction, and to make sure everyone is on board.

First up in this episode, senior game dev leader Leslee Sullivant shares her definition of a producer, and how her ideal role lends itself to effective leadership. Then, we discuss the difference between leadership and management, ways to build trust amongst change, and how to lessen roadblocks and distractions for your team.

Leslee also shares the key skills that have helped her drive change at multiple companies, her process for making any team functional, and how she implements change even with different types of resistance. Plus, you’ll hear an example of how she improved a key process while working on Marvel Strike Force.

Tune in to hear our key takeaways for all game dev leaders in this conversation with Leslee!

Topics discussed in this episode:

  • Where leadership fits into a producer role

  • Types of resistance and how to deal with them

  • The skills that have helped Leslee drive change

  • Lack of agency

  • How to plan and implement changes

  • Leslee’s process for driving change on a dysfunctional team

  • Prioritization and the true goal of a producer

Sign up for the Building Better Games Newsletter for monthly tips to help you lead game teams! https://buildingbettergames.gg/newsletter/

Check out our website: https://buildingbettergames.gg/

If you’ve enjoyed this episode and wonder if we could help your studio or company out, email us at info@valarinconsulting.com to set up a free 90-minute call!

For more episodes, head to the Building Better Games Podlink https://www.pod.link/1559448378

Connect with us:

https://www.tiktok.com/@building_better_games

https://www.instagram.com/building_better_games/

https://www.linkedin.com/company/valarin-inc/

Big welcome to our new content editor, Jonathan Singh!

This episode was produced by Podcast Boutique http://www.podcastboutique.com

  continue reading

86 episodes

Artwork
iconShare
 
Manage episode 380017936 series 3521103
Content provided by Aaron Smith and Benjamin Carcich. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Aaron Smith and Benjamin Carcich or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

Having opposing views from your team or struggling to communicate with senior leaders and stakeholders are just a couple of common issues game producers have when trying to make changes to improve the game dev process. That’s why it’s crucial for leaders to understand what it takes to drive change in a positive direction, and to make sure everyone is on board.

First up in this episode, senior game dev leader Leslee Sullivant shares her definition of a producer, and how her ideal role lends itself to effective leadership. Then, we discuss the difference between leadership and management, ways to build trust amongst change, and how to lessen roadblocks and distractions for your team.

Leslee also shares the key skills that have helped her drive change at multiple companies, her process for making any team functional, and how she implements change even with different types of resistance. Plus, you’ll hear an example of how she improved a key process while working on Marvel Strike Force.

Tune in to hear our key takeaways for all game dev leaders in this conversation with Leslee!

Topics discussed in this episode:

  • Where leadership fits into a producer role

  • Types of resistance and how to deal with them

  • The skills that have helped Leslee drive change

  • Lack of agency

  • How to plan and implement changes

  • Leslee’s process for driving change on a dysfunctional team

  • Prioritization and the true goal of a producer

Sign up for the Building Better Games Newsletter for monthly tips to help you lead game teams! https://buildingbettergames.gg/newsletter/

Check out our website: https://buildingbettergames.gg/

If you’ve enjoyed this episode and wonder if we could help your studio or company out, email us at info@valarinconsulting.com to set up a free 90-minute call!

For more episodes, head to the Building Better Games Podlink https://www.pod.link/1559448378

Connect with us:

https://www.tiktok.com/@building_better_games

https://www.instagram.com/building_better_games/

https://www.linkedin.com/company/valarin-inc/

Big welcome to our new content editor, Jonathan Singh!

This episode was produced by Podcast Boutique http://www.podcastboutique.com

  continue reading

86 episodes

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