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Bob Moog Uses Games for the Tough Concepts | Episode 304

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Manage episode 376069527 series 1730955
Content provided by Rob Alvarez Bucholska and Rob Alvarez. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Rob Alvarez Bucholska and Rob Alvarez or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.
Bob Moog co-founded University Games in 1985 to develop, design and manufacture social interaction games for families. Since that time, he has developed more than 200 game and toy products that have sold more than 30 million units. These games include the best-selling geography game line, Carmen Sandiego, the first line of games based on Dr. Seuss books, including The Green Eggs and Ham Game, 20 Questions, and Kids Battle the Grown Ups. The company has grown through a combination of internal growth and acquisitions and now boasts five divisions and more than 400 products. Throughout this rapid growth, the company has maintained its focus on socially interactive products that teach as well as entertain.
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363 episodes

Artwork
iconShare
 
Manage episode 376069527 series 1730955
Content provided by Rob Alvarez Bucholska and Rob Alvarez. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Rob Alvarez Bucholska and Rob Alvarez or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.
Bob Moog co-founded University Games in 1985 to develop, design and manufacture social interaction games for families. Since that time, he has developed more than 200 game and toy products that have sold more than 30 million units. These games include the best-selling geography game line, Carmen Sandiego, the first line of games based on Dr. Seuss books, including The Green Eggs and Ham Game, 20 Questions, and Kids Battle the Grown Ups. The company has grown through a combination of internal growth and acquisitions and now boasts five divisions and more than 400 products. Throughout this rapid growth, the company has maintained its focus on socially interactive products that teach as well as entertain.
  continue reading

363 episodes

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