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Sylvester Arnab - Gamification: A Hybrid Experience Powered by Play

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Manage episode 196389280 series 1535149
Content provided by Monica Cornetti. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Monica Cornetti or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

Gamification as a tool for designing engaging experiences should not be restricted by technology. There is a need for physical and digital experiences to be merged AND playful and gameful inspirations should be at the heart of such a design process.

Today we’ll explore Sylvester’s

  • Insights into existing work in exploring a more hybrid and playful learning experience, such as the EU Funded Beaconing project (http://beaconing.eu)
  • His Views on hybrid learning in comparisons to blended learning
  • And his findings from the GameChangers project (http://gamify.org.uk)

About Sylvester Arnab: A Full Professor in Game Science at Coventry University, UK, leading applied research and innovation at the Disruptive Media Learning Lab (DMLL).

With over 10 years research experience in simulation, serious games and gamification combined, his research interests include gameful, playful and persuasive designs that transform ordinary tasks into extraordinary experiences. He has a large portfolio of funded projects (https://sylvesterarnab.com/featured-projects/) and publications (https://sylvesterarnab.com/publications/) in the domain.

He co-founded the GameChangers – a Game Design Thinking initiative (http://gamify.org.uk), which is also being adopted and adapted in other countries, such as Malaysia (http://myCapsule.my).

Connect with Sylvester: Website- http://SylvesterArnab.com Twitter: @sarnab75 LinkedIn: https://www.linkedin.com/in/sylvester-arnab-a4049818/

About the Host: Monica Cornetti Featured on the cover of Bloomberg Businessweek, Monica works with individuals and organizations who want to learn how to think differently to achieve uncommon results. A gamification speaker and designer, Monica was rated #1 among the “Gamification Gurus Power 100” by RISE in 2015, 2016, and 2017, and was also recognized as a Top 3 Finalist in the “Gamification Guru of the Year Award” by the World Gamification Congress held in Barcelona, Spain.

Monica is the Founder and CEO of Sententia Gamification, Founder of the International Gamification Conference and Expo, and the author of the book Totally Awesome Training Activity Guide: Put Gamification to Work for You. Monica is hired for her skill as a gamification speaker and is considered at the top of her field in gamification design for corporate learning.

She is a graduate of Seton Hill with a BA in psychology, and The University of Houston-Victoria where she earned a Masters Degree in Economic Development and Entrepreneurship, voted by Forbes Small Business as one of the top 5 programs for entrepreneurial education in the country.

Connect with Monica: www.MonicaCornetti.com www.SententiaGames.com On Twitter: @monicacornetti

  continue reading

121 episodes

Artwork
iconShare
 
Manage episode 196389280 series 1535149
Content provided by Monica Cornetti. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Monica Cornetti or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

Gamification as a tool for designing engaging experiences should not be restricted by technology. There is a need for physical and digital experiences to be merged AND playful and gameful inspirations should be at the heart of such a design process.

Today we’ll explore Sylvester’s

  • Insights into existing work in exploring a more hybrid and playful learning experience, such as the EU Funded Beaconing project (http://beaconing.eu)
  • His Views on hybrid learning in comparisons to blended learning
  • And his findings from the GameChangers project (http://gamify.org.uk)

About Sylvester Arnab: A Full Professor in Game Science at Coventry University, UK, leading applied research and innovation at the Disruptive Media Learning Lab (DMLL).

With over 10 years research experience in simulation, serious games and gamification combined, his research interests include gameful, playful and persuasive designs that transform ordinary tasks into extraordinary experiences. He has a large portfolio of funded projects (https://sylvesterarnab.com/featured-projects/) and publications (https://sylvesterarnab.com/publications/) in the domain.

He co-founded the GameChangers – a Game Design Thinking initiative (http://gamify.org.uk), which is also being adopted and adapted in other countries, such as Malaysia (http://myCapsule.my).

Connect with Sylvester: Website- http://SylvesterArnab.com Twitter: @sarnab75 LinkedIn: https://www.linkedin.com/in/sylvester-arnab-a4049818/

About the Host: Monica Cornetti Featured on the cover of Bloomberg Businessweek, Monica works with individuals and organizations who want to learn how to think differently to achieve uncommon results. A gamification speaker and designer, Monica was rated #1 among the “Gamification Gurus Power 100” by RISE in 2015, 2016, and 2017, and was also recognized as a Top 3 Finalist in the “Gamification Guru of the Year Award” by the World Gamification Congress held in Barcelona, Spain.

Monica is the Founder and CEO of Sententia Gamification, Founder of the International Gamification Conference and Expo, and the author of the book Totally Awesome Training Activity Guide: Put Gamification to Work for You. Monica is hired for her skill as a gamification speaker and is considered at the top of her field in gamification design for corporate learning.

She is a graduate of Seton Hill with a BA in psychology, and The University of Houston-Victoria where she earned a Masters Degree in Economic Development and Entrepreneurship, voted by Forbes Small Business as one of the top 5 programs for entrepreneurial education in the country.

Connect with Monica: www.MonicaCornetti.com www.SententiaGames.com On Twitter: @monicacornetti

  continue reading

121 episodes

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