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Intel's Kim Pallister

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Manage episode 239289853 series 1757480
Content provided by Academy of Interactive Arts & Sciences and Academy of Interactive Arts. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Academy of Interactive Arts & Sciences and Academy of Interactive Arts or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

Kim Pallister, Chief Segment Architect for Gaming for Intel's Client Computing Group, stops by to chat with Ted about the obstacles and advancements in VR/AR, the shift to cloud storage, the impact of streaming culture on games, and AI's potential role in combating online gaming toxicity.

Follow and share with us your thoughts on Twitter @Official_AIAS, Facebook or visit us at interactive.org. Email us at info@interactive.org.

  continue reading

230 episodes

Artwork

Intel's Kim Pallister

The AIAS Game Maker's Notebook

402 subscribers

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Manage episode 239289853 series 1757480
Content provided by Academy of Interactive Arts & Sciences and Academy of Interactive Arts. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Academy of Interactive Arts & Sciences and Academy of Interactive Arts or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

Kim Pallister, Chief Segment Architect for Gaming for Intel's Client Computing Group, stops by to chat with Ted about the obstacles and advancements in VR/AR, the shift to cloud storage, the impact of streaming culture on games, and AI's potential role in combating online gaming toxicity.

Follow and share with us your thoughts on Twitter @Official_AIAS, Facebook or visit us at interactive.org. Email us at info@interactive.org.

  continue reading

230 episodes

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