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Penny's Big Breakaway with Hunter Bridges and Dave Padilla

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Manage episode 417948687 series 1757480
Content provided by Academy of Interactive Arts & Sciences and Academy of Interactive Arts. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Academy of Interactive Arts & Sciences and Academy of Interactive Arts or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

Trent Kusters chats with Hunter Bridges and Dave Padilla from Evening Star. Together they discuss their studio's debut title, Penny's Big Breakaway. Additionally they discuss their journeys into development and how the openness of developers helped get them started; how working with SEGA helped them prepare for future projects; the importance of documentation and avoiding knowledge silos; how developing their own engines influenced the type of studio they built; and how playtesting with a younger audience helped their development of Penny's Big Breakaway.

Watch this episode on our YouTube channel. If you enjoyed this episode, please consider leaving us a rating and review.

  continue reading

236 episodes

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Manage episode 417948687 series 1757480
Content provided by Academy of Interactive Arts & Sciences and Academy of Interactive Arts. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Academy of Interactive Arts & Sciences and Academy of Interactive Arts or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

Trent Kusters chats with Hunter Bridges and Dave Padilla from Evening Star. Together they discuss their studio's debut title, Penny's Big Breakaway. Additionally they discuss their journeys into development and how the openness of developers helped get them started; how working with SEGA helped them prepare for future projects; the importance of documentation and avoiding knowledge silos; how developing their own engines influenced the type of studio they built; and how playtesting with a younger audience helped their development of Penny's Big Breakaway.

Watch this episode on our YouTube channel. If you enjoyed this episode, please consider leaving us a rating and review.

  continue reading

236 episodes

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