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112 Who Are Your Games For and What Are Their Needs with Jeremy Liu

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Archived series ("Inactive feed" status)

When? This feed was archived on October 20, 2017 20:50 (6+ y ago). Last successful fetch was on May 23, 2021 01:28 (3y ago)

Why? Inactive feed status. Our servers were unable to retrieve a valid podcast feed for a sustained period.

What now? You might be able to find a more up-to-date version using the search function. This series will no longer be checked for updates. If you believe this to be in error, please check if the publisher's feed link below is valid and contact support to request the feed be restored or if you have any other concerns about this.

Manage episode 255018173 series 1506932
Content provided by TChan Games LLC and Tony Chan. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by TChan Games LLC and Tony Chan or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

Jeremy Liu was the narrative design lead at NetEase Games, an intern at EA, and a technical designer at Rockstar Games. Titles include Red Dead 2, NBA Live Mobile, and Realm of Duels.

We discuss:

  • How to get into technical design
  • Why you need to study and plan ahead of time before taking action
  • His worst moment of working on a game that was destined to not be a commercial hit
  • Listening is a great quality of a leader
  • Do power naps, 20 minutes
  • How he becomes a walking exoticism in China because of his experience in the USA
  • The culture shock of working in the USA and China
  • Imagine ramming through a brick wall to join the game industry. You have to want it badly enough.
  • Market yourself as niche as possible, show how different you are to everyone else
  • Network with the people who you want to model

***

If you enjoy the podcast, would you please consider leaving a short review on Apple Podcasts/iTunes? It takes less than 60 seconds, and it really makes a difference in ranking higher.

Subscribe to the podcast if you felt inspired and loved this content.

Sign up for Tony's email newsletter at gamedevloadout.com/subscribe

Follow Tony:

Twitter: twitter.com/gamedevloadout

Facebook: facebook.com/gamedevloadout

Linkedin: https://www.linkedin.com/in/chantony/

  continue reading

115 episodes

Artwork
iconShare
 

Archived series ("Inactive feed" status)

When? This feed was archived on October 20, 2017 20:50 (6+ y ago). Last successful fetch was on May 23, 2021 01:28 (3y ago)

Why? Inactive feed status. Our servers were unable to retrieve a valid podcast feed for a sustained period.

What now? You might be able to find a more up-to-date version using the search function. This series will no longer be checked for updates. If you believe this to be in error, please check if the publisher's feed link below is valid and contact support to request the feed be restored or if you have any other concerns about this.

Manage episode 255018173 series 1506932
Content provided by TChan Games LLC and Tony Chan. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by TChan Games LLC and Tony Chan or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

Jeremy Liu was the narrative design lead at NetEase Games, an intern at EA, and a technical designer at Rockstar Games. Titles include Red Dead 2, NBA Live Mobile, and Realm of Duels.

We discuss:

  • How to get into technical design
  • Why you need to study and plan ahead of time before taking action
  • His worst moment of working on a game that was destined to not be a commercial hit
  • Listening is a great quality of a leader
  • Do power naps, 20 minutes
  • How he becomes a walking exoticism in China because of his experience in the USA
  • The culture shock of working in the USA and China
  • Imagine ramming through a brick wall to join the game industry. You have to want it badly enough.
  • Market yourself as niche as possible, show how different you are to everyone else
  • Network with the people who you want to model

***

If you enjoy the podcast, would you please consider leaving a short review on Apple Podcasts/iTunes? It takes less than 60 seconds, and it really makes a difference in ranking higher.

Subscribe to the podcast if you felt inspired and loved this content.

Sign up for Tony's email newsletter at gamedevloadout.com/subscribe

Follow Tony:

Twitter: twitter.com/gamedevloadout

Facebook: facebook.com/gamedevloadout

Linkedin: https://www.linkedin.com/in/chantony/

  continue reading

115 episodes

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